Otherworld

Cantrips & Feats

Cantrips

In Otherworld, Cantrips represent specialized magical talents that certain races and classes have access to by default. You must still choose which of these powers to develop—each representing a different approach to wielding magic.

An astute adventurer might recognize many of these cantrips - they are, in most cases, also obtainable as scrolls and inscribable as bound spells, through Iron's Spells n' Spellbooks.

Acid Orb

Instantly cast Acid Orb (Level 4) for 10 mana

Icicle

Instantly cast Icicle (Level 4) for 10 mana

Firebolt

Instantly cast Firebolt (Level 4) for 10 mana

Scorch

Instantly cast Scorch (Level 1) for 10 mana

Ray of Frost

Instantly cast Ray of Frost (Level 2) for 10 mana

Fortify

Instantly cast Fortify (Level 2) for 10 mana

Chain Lightning

Instantly cast Chain Lightning (Level 1) for 10 mana

Magic Missile

Instantly cast Magic Missile (Level 4) for 10 mana

Gust

Instantly cast Gust (Level 1) for 10 mana

Feats

Feats are extraordinary abilities or specialized training, which set heroes apart from commonfolk. As you journey through the Otherworld and grow in power, so too will your feats grow in number.

Every 4 levels grants you the opportunity to select a new feat, allowing you to customize your character's capabilities - up to a maximum of five feats at level 20.

Variant Humans begin their journey with an additional feat, and as such are capable of obtaining six total feats.

Chef

Your Hunger and Thirst drain 25% slower.

Defensive Duelist

When wielding a one-handed weapon, you have a 10% chance to dodge incoming attacks

Dual Wielder

Deal 2 extra damage while holding a weapon in your off-hand

Everybody's Friend

Receive an extra 10% discount from Villagers

Savage Attacker

Deal 2 extra damage with Melee attacks

Giant Slayer

Deal 5 extra damage to Bosses

Elemental Adept

You are immune to Temperature effects

Lucky

Once per day, reroll your Enchanting seed for free.

Martial Adept

Your Attack Speed is increased by 10%

Mobile

Your Movement Speed is increased by 10%

Polearm Master

Your melee attacks with Staffs apply a knockback effect

Resilient

You can select +1 to any Stat

Sharpshooter

Deal 2 extra Ranged Damage

Shield Master

While wielding a shield in your off-hand, gain 2 extra armor

Spell Sniper

Deal 10% extra Magic Damage

Skilled

Your Jump Height is increased to 2 blocks.

Tough

Gain 2 extra hearts

Weapon Master

Deal 1 extra damage with any weapon