
Cantrips & Feats
Cantrips
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Cantrips
▼In Otherworld, Cantrips represent specialized magical talents that certain races and classes have access to by default. You must still choose which of these powers to develop—each representing a different approach to wielding magic.
An astute adventurer might recognize many of these cantrips - they are, in most cases, also obtainable as scrolls and inscribable as bound spells, through Iron's Spells n' Spellbooks.
Acid Orb
Icicle
Firebolt
Scorch
Ray of Frost
Fortify
Chain Lightning
Magic Missile
Gust
Feats
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Feats
▼Feats are extraordinary abilities or specialized training, which set heroes apart from commonfolk. As you journey through the Otherworld and grow in power, so too will your feats grow in number.
Every 4 levels grants you the opportunity to select a new feat, allowing you to customize your character's capabilities - up to a maximum of five feats at level 20.
Variant Humans begin their journey with an additional feat, and as such are capable of obtaining six total feats.