Otherworld

Modpack Content

Otherworld Origins

Otherworld Origins is an addon for the Origins mod, designed specifically for Otherworld - carefully integrating every race, class, and ability with mods like Just Leveling [Fork], Apotheosis, Iron's Spells n' Spellbooks, Monobank, and others found in the Otherworld modpack.

Bring the depth of tabletop character creation to Minecraft, and forge a unique hero with through your choice of race, subrace, class, subclass, and more!

Click one of the categories below to learn of the paths available for a hero of the Otherworld.

Races

Discover the diverse races of the realm, each with unique abilities and heritage.

Human

• Medium Size • +1 to All Stats • 10% Discount from Villagers Versatile and adaptable, perfectly prepared for the full spectrum of challenges one may face on an adventure.
There are no subraces for Human.

Human (Variant)

• Medium Size • +2 to Two Stats of your choice • +1 bonus Feat of your choice (All races can choose a Feat every 4 levels) There is great power in sacrifice. What you leave behind unearths who you could be.
There are no subraces for Human (Variant).
Elf icon

Elf

• Medium Size • +2 Dexterity • Darkvision Elves are graceful and agile, with keen senses and a natural affinity for magic.

Subraces

High Elf icon

High Elf

• +1 Intelligence • +1 Magic High elves are wise and powerful. They are known for their intellect and magical aptitude.
Wood Elf icon

Wood Elf

• +1 Dexterity • +1 Speed Wood elves are swift and perceptive, at home in the forests and wild lands.
Drow icon

Drow

• +1 Intelligence • Access to Reforging Drow, or dark elves, are known for their cunning and mastery of ancient magics.
Half-Elf icon

Half-Elf

• Medium Size • +2 Charisma • +1 to Two Stats • Darkvision The fabled power of Elven blood and the courageous soul of Humans. High-Elves are often natural-born diplomats.

Subraces

High Half-Elf icon

High Half-Elf

• +1 Intelligence • +1 Cantrip Your High-Elven ancestors were wise and powerful. You inherited some of their intellect and magical aptitude.
Wood Half-Elf icon

Wood Half-Elf

• +1 Dexterity • +10% Speed Like your Wood-Elven elders you are swift and perceptive, at home in the forests and wild lands.
Drow Half-Elf icon

Drow Half-Elf

• +1 Intelligence • Access to Reforging Your Drow lineage has imbued your memories with some of their esoteric knowledge.
Dwarf icon

Dwarf

• Small Size • +2 Constitution • -10% Speed • Darkvision • Dwarven Resilience A tough and stocky race, often accompanied by the clamoring of pickaxes.

Subraces

Hill Dwarf icon

Hill Dwarf

• +1 Building • +0.5 Hearts per Level Hill dwarves are the most adventurous of the dwarven races - they often live above ground, and are well adapted to settling new lands.

Mountain Dwarf

• +1 Strength • +1 Defence Mountain dwarves are resilient and sturdy, conditioned by the rugged unforgiving snowy peaks they call home.
Duergar icon

Duergar

• +1 Intelligence • Access to Reforging Duergar, or gray dwarves, hail from deep in the underdark - a Duergar rarely ever sees the light of day.
Halfling icon

Halfling

• Small Size • +2 Dexterity • +1 Luck • -10% Speed Halflings are nimble and lucky, with a natural talent for stealth and precision.

Subraces

Lightfoot Halfling

• +1 Charisma • +10% Speed They'll never know what hit them.

Stout Halfling

• +1 Constitution • Poison Resistance You've had several lifetimes worth of stew for someone your size. This has proven to be a great asset.
Gnome icon

Gnome

• Small Size • +2 Intelligence • +1 Luck • -10% Speed • Darkvision Sharp minds and wit, and hearts full of wonder. Can't reach the top shelf.

Subraces

Rock Gnome

• +1 Constitution Where others see junk, rock gnomes see possibility. Their workshops hum with the promise of the next great invention—or spectacular explosion.

Forest Gnome

• +1 Dexterity Masters of misdirection, forest gnomes dance through dappled shadows, their laughter echoing like wind chimes in a summer breeze.

Deep Gnome

• Access to Reforging Silent as stone, deep gnomes carry the weight of the earth in their eyes. Their craftsmanship whispers secrets of ages long past.
Dragonborn icon

Dragonborn

• Medium Size • +2 Strength • +1 Charisma • Draconic Ancestry • 10% Physical Resistance Scaled and proud, dragonborn walk the line between mortal and myth. Their mere presence commands respect.

Subraces

Black Dragonborn icon

Black Dragonborn

• Acid Breath Attack Their words drip with sarcasm as corrosive as their breath. Swamp-dwellers beware: these dragons in mortal form feel right at home in your turf.
Blue Dragonborn icon

Blue Dragonborn

• Lightning Breath Attack With personalities as electric as their breath, blue dragonborn crackle with barely contained energy. They're shockingly good company.
Brass Dragonborn icon

Brass Dragonborn

• Fire Breath Attack Never at a loss for words, brass dragonborn could talk the scales off a dragon. Their fiery breath is often preceded by equally heated debates.
Bronze Dragonborn icon

Bronze Dragonborn

• Lightning Breath Attack Noble as their metallic namesake, bronze dragonborn stand tall against injustice. Their lightning breath is matched only by their quick wit in battle.
Copper Dragonborn icon

Copper Dragonborn

• Acid Breath Attack With a joke always on the tip of their forked tongue, copper dragonborn prove that laughter truly is the best medicine—unless you're on the receiving end of their acidic humor.
Gold Dragonborn icon

Gold Dragonborn

• Fire Breath Attack Radiant in both appearance and spirit, gold dragonborn shine with inner light. Their fire breath is but a glimpse of the sun's fury given form.
Red Dragonborn icon

Red Dragonborn

• Fire Breath Attack Passionate and fierce, red dragonborn burn with the intensity of a thousand forges. Their tempers flare as readily as their devastating breath weapon.
Silver Dragonborn icon

Silver Dragonborn

• Cold Breath Attack Regal and serene, silver dragonborn move with fluid grace. Their icy breath brings winter's bite, even on the warmest summer day.
White Dragonborn icon

White Dragonborn

• Cold Breath Attack Hardy as the frozen tundra, white dragonborn thrive where others shiver. Their frosty demeanor hides hearts as vast and deep as glaciers.
Tiefling icon

Tiefling

• Medium Size • +2 Charisma • +1 Intelligence • Darkvision • Hellish Resistance • Infernal Legacy A hint of brimstone in their wake and mischief in their eyes; Tieflings are devilishly clever.
There are no subraces for Tiefling.
Undead icon

Undead

Neither alive nor dead, cursed to walk this world until their creator's purpose is served.

Subraces

Zombie

• Medium Size • +1 Defense • +Poison Resistance • -Sun Resistance Slow and steady wins the race (especially when you've got eternity to finish). Mind the sun; it's bad for your skin.

Skeleton

• Medium Size • +1 Dexterity • +5 Bow Damage • -Bow Resistance The reanimated scaffolding of a humanoid, designed for only one purpose - shoot arrow.

Wither Skeleton

• Tall Size • +1 Strength • +5 Sword Damage • -Sword Resistance Born in the fires of the Nether, these ashen warriors emanate death wherever they walk.
Other icon

Other

Rare and unusual races; less common choices for player characters.

Subraces

Githyanki icon

Githyanki

• Tall Size • Water Vulnerable • Teleport with Ender Pearls • +1 Defence The Githyanki are tall, slender aliens who hail from the stars; manipulating space and time comes easily to them, but they are not adapted to our world.
Hobgoblin icon

Hobgoblin

• Medium Size • Gold Proficiency (Increased Gold Stats) • Heat Resistance • +1 Strength Warriors by nature, with an innate hot temper, though more conscientious and resilient than their goblin relatives.
Goblin icon

Goblin

• Medium Size • Gold Proficiency (Increased Gold Stats) • Cold Resistance • +1 Dexterity Small, green, and perpetually underestimated, goblins use their miniature form to great advantage. Keep an eye on your coin purse.

Classes

Master the arts of various classes, from mighty warriors to mystical spellcasters.

Artificer

Only Artificers can make use of the Mending enchantment If Backpacked is installed, only Artificers can make use of the Repairman enchantment

Subclasses

Alchemist

• Receive double the duration of potion effects

Armorer

• +3 Armor

Artillerist

• +4 Ranged Damage

Battle Smith

• +3 Melee Damage

Barbarian

• +3 Armor Only Barbarians can make use of the Sweeping enchantment

Subclasses

Wildheart

• Summon a Beast for 50 mana, lasting 10 minutes. 5 minute cooldown.

Berserker

• +3 Melee Damage

Wild Magic

• +50% Healing Effectiveness

Bard

• -2 Hearts Only Bards can make use of the Luck Of The Sea enchantment

Subclasses

College of Lore

• 50% Reduced Negative Effect Duration • Push Ability

College of Valor

• +30% Magic Damage

College of Swords

• +4 Melee Damage

Cleric

• +2 Armor Only Clerics can make use of the Fortune enchantment

Subclasses

Life Domain

• +50% Healing Effectiveness

Trickery Domain

• +20% Magic Damage

Knowledge Domain

• -20% Enchantment Cost

Tempest Domain

• +50% Lightning/Thunder Damage

War Domain

• +3 Melee Damage

Druid

Only Druids can make use of the Thorns enchantment

Subclasses

Circle of the Land

• +100% Healing Effectiveness

Circle of the Moon

• Bonus Stats at Night • Summon a Beast for 50 mana, lasting 10 minutes. 5 minute cooldown.

Circle of the Spores

• Bonus Stats while below y=0 • Summon 2 Undead for 50 mana, lasting 10 minutes. 5 minute cooldown.

Fighter

• +3 Hearts Only Fighters can make use of the Sharpness enchantment

Subclasses

Battle Master

• +3 Attack Damage

Eldritch Knight

• +2 Attack Damage • +10% Magic Damage

Champion

• Immune to Critical Hits

Monk

• +2 Hearts Only Monks can make use of the Loyalty enchantment

Subclasses

Way of the Four Elements

• +5 Armor

Way of the Open Hand

• +5 Fist Damage

Way of Shadow

• +10 Nighttime Damage

Paladin

• +3 Armor Only Paladins can make use of the Smite enchantment

Subclasses

Oath of the Ancients

• +50% Healing Effectiveness

Oath of Devotion

• +2 Armor

Oath of Vengeance

• +3 Melee Damage

Oath Breaker

• +3 Hearts

Ranger

Only Rangers can make use of the Infinity enchantment If Apotheosis is installed, only Rangers can make use of the Endless Quiver enchantment

Subclasses

Beast Master

• Summon a Beast for 50 mana, lasting 10 minutes. 5 minute cooldown.

Gloom Stalker

• +10% Speed

Hunter

• +3 Ranged Damage

Rogue

• +2 Ranged Damage Only Rogues can make use of the Power enchantment

Subclasses

Thief

• 20% Reduced Fall Damage • Quiet Footsteps

Arcane Trickster

• +20% Magic Damage • +1 Cantrip

Assassin

• +2 Melee Damage

Sorcerer

• +1 Magic • -5 Hearts • +40% Magic Damage

Subclasses

Wild Magic

• +10% Magic Damage

Draconic Bloodline

• +5 Armor

Warlock

• +1 Magic • Eldritch Blast Only Warlocks can make use of the Flame enchantment

Subclasses

The Fiend

• 15% Cast Time Reduction

The Great Old One

• +25% Mana Regen

Wizard

• +40% Magic Damage • +1 Magic • -5 Hearts

Subclasses

Abjuration

• +3 Armor • +2 Hearts

Evocation

• Cast Evoker Fangs

Necromancy

• Summon 2 Undead for 50 mana, lasting 10 minutes. 5 minute cooldown.

Conjuration

• Summon a Mythic Golem for 50 mana, lasting 10 minutes. 5 minute cooldown. Only 1 Golem may be active at a time.

Enchanting

• -10% Enchantment Cost

Transmutation

• Double the duration of potion effects

Cantrips & Feats

Enhance your character with magical cantrips and powerful feats.

Cantrips

In Otherworld, Cantrips represent specialized magical talents that certain races and classes have access to by default. You must still choose which of these powers to develop—each representing a different approach to wielding magic.

An astute adventurer might recognize many of these cantrips - they are, in most cases, also obtainable as scrolls and inscribable as bound spells, through Iron's Spells n' Spellbooks.

Acid Orb

Instantly cast Acid Orb (Level 4) for 10 mana

Icicle

Instantly cast Icicle (Level 4) for 10 mana

Firebolt

Instantly cast Firebolt (Level 4) for 10 mana

Scorch

Instantly cast Scorch (Level 1) for 10 mana

Ray of Frost

Instantly cast Ray of Frost (Level 2) for 10 mana

Fortify

Instantly cast Fortify (Level 2) for 10 mana

Chain Lightning

Instantly cast Chain Lightning (Level 1) for 10 mana

Magic Missile

Instantly cast Magic Missile (Level 4) for 10 mana

Gust

Instantly cast Gust (Level 1) for 10 mana

Feats

Feats are extraordinary abilities or specialized training, which set heroes apart from commonfolk. As you journey through the Otherworld and grow in power, so too will your feats grow in number.

Every 4 levels grants you the opportunity to select a new feat, allowing you to customize your character's capabilities - up to a maximum of five feats at level 20.

Variant Humans begin their journey with an additional feat, and as such are capable of obtaining six total feats.

Chef

Your Hunger and Thirst drain 25% slower.

Defensive Duelist

When wielding a one-handed weapon, you have a 10% chance to dodge incoming attacks

Dual Wielder

Deal 2 extra damage while holding a weapon in your off-hand

Everybody's Friend

Receive an extra 10% discount from Villagers

Savage Attacker

Deal 2 extra damage with Melee attacks

Giant Slayer

Deal 5 extra damage to Bosses

Elemental Adept

You are immune to Temperature effects

Lucky

Once per day, reroll your Enchanting seed for free.

Martial Adept

Your Attack Speed is increased by 10%

Mobile

Your Movement Speed is increased by 10%

Polearm Master

Your melee attacks with Staffs apply a knockback effect

Resilient

You can select +1 to any Stat

Sharpshooter

Deal 2 extra Ranged Damage

Shield Master

While wielding a shield in your off-hand, gain 2 extra armor

Spell Sniper

Deal 10% extra Magic Damage

Skilled

Your Jump Height is increased to 2 blocks.

Tough

Gain 2 extra hearts

Weapon Master

Deal 1 extra damage with any weapon

Otherworld Apotheosis

Otherworld Apotheosis is an overhaul of the Apotheosis Adventure module, designed specifically for Otherworld and closely integrated with Auto Leveling, Just Leveling [Fork], and Iron's Spells n' Spellbooks.

Changes to Apotheosis:

  • Completely disables Bosses and Minibosses
  • Completely disables existing logic for affix injection and conversion
  • Completely disables existing logic for gem injection
  • Bypasses existing logic for dimension-based rarity restrictions

New Features:

  • Chance to convert dropped items or inject gems from mob drops, based on rarity ranges scaled to the slain mob's Autoleveling level
  • Chance to convert chest loot or inject gems into chests, based on rarity ranges scaled to the player's aptitude stats from JustLeveling
  • Adds a new Staff loot category for any Iron's Spells n' Spellbooks CastingImplement — designed to be used without Apothic Curios
  • Adds several new affixes and elemental gems for Iron's Spells n' Spellbooks

Gems

New gems themed around various spell schools, providing spell power, resistances, and other thematic bonuses.

  • Celsius' Tear Celsius' TearFrost School
  • Dragonfire Spessartite Dragonfire SpessartiteFire School
  • Luminous Opal Luminous OpalHoly School
  • Void Umbalite Void UmbaliteEnder School
  • Bloody Pearl Bloody PearlBlood School
  • Effervescent Brimstone Effervescent BrimstoneLightning School
  • Golem's Onyx Golem's OnyxGeneric (Spell Power)
  • Whispering Tentaculite Whispering TentaculiteEldritch School
  • Mossy Agate Mossy AgateNature School
  • Charged Lodestone Charged LodestoneEvocation School
  • Siren's Aquamarine Siren's AquamarineAqua School (from T.O Magic n' Extras)
  • Harmonic Geode Harmonic GeodeSound School (from Alshanex's Familiars)

Affixes

New affixes for staves, spellbooks, armor, and weapons — including spell-triggered effects and school-specific bonuses.

School-Filtered Affixes

Intelligently filtered — gear only receives affixes matching the spell school(s) detected from its existing attributes. Supports items with multiple schools and upgrade orbs. Includes school-specific attribute bonuses (like +X% Fire Spell Power), spell level bonuses, and mana cost reduction.

Spell Effect Affixes

Similar to Apotheosis' Mob Effect affixes, but triggered by spell actions: On Spell Heal (Self/Target) and On Spell Damage (Self/Target).

Cast Spell Affixes

Automatically cast a spell for no mana (the affix itself has a cooldown), triggered on melee attack, ranged attack, spell damage/heal, or when attacked.

Telepathic Affix

Similar to Apotheosis' own Telepathic affix, but only applies to staves, and works when a mob is slain by magic.

Socket Bonus Affix

Additional gem sockets to items, independent of rarity settings.

Otherworld Core

Otherworld Core holds the bulk of story content for Otherworld, as well as applies performance patches, compatibility patches, and other tweaks made specifically with the Otherworld modpack in mind, such as balance changes, loot table adjustments, trade adjustments, structure replacements, and more. For spoilers sake, most specifics are not listed here.

If there is some feature from the Otherworld Core mod (or another Otherworld mod) that you would like to use in your own modpack, your best course of action would be to contact us and see if the feature could be released as a standalone mod or getting permission to port some feature yourself. It is not fit to be used in other modpacks.